THE MUSSEL INN QUIZ NIGHT RULES
Start time:
On arrival, get yourselves arranged into teams of four
(4) and find yourselves a table. There is a tendency for late arrivals to tag
themselves onto existing teams thereby avoiding the entry fee and giving the
said team an unfair advantage over the other teams. Although its not always
beneficial to have a larger team, as it makes for more confusion and
indecision, it is perceived as being unfair by the other teams and is not really
cricket. Teams of less than four are OK.
The quiz masters will then go around the room with a jug to
collect the entry fees, your teams name and distribute the pens and pads.
The entry fee is $2.50
per person ($1.50 for school kids).
The game starts with a
ring of the bell and usually goes like this........
The team that was drawn at the end of the last quiz has set
20 questions (usually 5 questions each for a team of four)
The first question is
read out, the contestants then have THREE minutes to confer
amongst themselves and come up with an answer which is then written on a piece
of paper along with the team name and handed
to whoever is picking up the answers. The answers are then checked and a
score is marked on the score board. After 5 questions there is a pause when the
answers are read out and the scores are totalled so the contestants can see how
they are faring. After ten questions have been asked there is a TEN minute half
time break at which time weary contestants can recharge their glasses and
otherwise administer to their needs.
The second half proceeds as the
first and at the end of the 20 questions the grand totals are added and the
winner decided. In the event of a tie, more questions are put to the tying
teams until a winner is established.
The entry fees are added up and divided amongst the winning
team members and presented to them as Mussel Inn credit vouchers.
During the quiz, the
question callers will be keeping a look out for any humorous answers to be read
out at the end. The members of the team presenting the funniest answer receive
a chocolate fish each.
Rules for setting the questions.
It must be kept in mind that quiz night is supposed to be a
night of light entertainment, not to be taken too seriously and accessible to
as many people as possible. Setting questions that are too hard will spread the
scores out so that there will be clear winners and clear losers and that is not
very exciting for the winners and demoralising for the losers. It’s better to
have a play off at the end than to have teams leave halfway through the quiz
because they feel that their intelligence is clearly not up to it.
There are 20 questions, there are 20 answers and there are
20 points.
NO MULTI PART QUESTIONS! NO HALF MARKS!
Try and stick to general knowledge, remember there may be
school kids competing and try and include a few local knowledge questions. The
odd real easy one is good for boosting morale. A puzzle question given out at
the beginning and then handed in at the end as question 20 is good for keeping
people entertained when they’ve got no ideas for the current question being
asked or have handed their answer in and are waiting for the next.
Dont forget to have some extra
questions ready in case there is a playoff.